Reliquary of Compassion in Nightreign: drop, effect, and build use

Reliquary of Compassion resting on a stone altar in a Nightreign scene

Reliquary of Compassion in Nightreign: drop, effect, and build use

Reliquary of Compassion: what it does in a Nightreign run

The Reliquary of Compassion is one of the defensive relics you can pick up during a Nightreign expedition, and it sits on the more subtle end of the loot table. It does not change your attack speed, it does not give you a new weapon art, and it does not transform how a build is played on its own. What it does is quietly extend your healing economy by duplicating a small slice of the recovery you would already be generating, and that small slice tends to matter more on long expeditions than on short boss dives. This guide walks through where the relic tends to drop, what the passive actually grants, how it compares with neighbouring defensive relics, and how to slot it into a build without wasting a slot on an item whose triggers you never activate.

Because drop rates and exact drop locations in Nightreign have shifted with earlier patches, the focus here is on the patterns that have stayed stable across recent updates, plus the choices you can make once you hold the item. If you are returning to the game after a break, the most useful frame is to think of the relic as a small insurance policy rather than a payoff: it rarely saves a run on its own, but over a ten-minute expedition with two or three checkpoints, it usually saves you a flask.

How the Reliquary of Compassion is obtained

Relics in Nightreign are not bought from a vendor and they are not part of the main quest reward track. They are field items, which means the only way to add one to your relic pool is to find it during a match or to receive it as a reward at the end of a successful run. That distinction matters because the relic is bound to the same economy as the rest of your chest loot: it competes with weapons, talismans, and consumables for the same drops, and it has a habit of appearing in places that already reward cautious play. If you are used to farming a single location in other FromSoftware games, Nightreign will frustrate you, because the per-run drop budget is a stronger constraint than any specific marker.

Across recent patches, the most common reliable sources for defensive relics such as the Reliquary of Compassion have been a small set of chest types and reward structures. The patterns that show up most often in community tracking are:

  • Elite enemy chests in named ruins and small chapel sites during the second and third map phases, where the relic tends to share a drop table with other defensive items.
  • Reward coffers unlocked after clearing a small field boss or a wandering NPC contractor that asks for a specific item from the local map.
  • End-of-run relic selections on the results screen, where it can appear as one of three offered options for a successful clear and is sometimes the only defensive relic in the offered set.
  • Hidden caches inside catacomb side rooms, which require a torch or a torch-equivalent light source to reveal, and which lean toward relic drops rather than weapon drops.

If you do not see it in a run, that does not mean the drop is broken. Nightreign seeds its relic drops per expedition, so the same route can yield very different chest contents between two consecutive runs. The most useful habit is to check every elite chest you can reach safely rather than farming one specific marker, because the game weights relic drops against a per-run budget rather than against a single location. Players who treat relic hunting as a route-planning problem rather than a single-target grind tend to find the Reliquary of Compassion more reliably than players who tunnel on one chapel.

It is also worth noting that some relics are easier to find when you play co-op. The exact reason is not documented in official patch notes, but players have reported a higher rate of defensive relic appearances in duo and trio runs, possibly because the per-run drop budget scales with the number of participating Nightfarers. If you are specifically hunting for the Reliquary of Compassion, queuing with one or two reliable teammates is often faster than solo grinding the same route. That said, co-op runs are also shorter on average, which is a trade-off the build section below addresses in more detail.

Finally, there is a small quirk worth knowing about. Relics you pick up during a run are not consumed when you slot them, and they remain in your inventory for future expeditions. That means a Reliquary of Compassion you find on Monday can be slotted on Wednesday without any further work. The only cost of using it is the slot itself, and the slot is overwritable between runs. If you have been holding the relic in your inventory for later, slotting it sooner rather than later is usually the right call, because the only way to learn whether the relic fits your playstyle is to run a few expeditions with it equipped.

What the passive effect actually changes

The Reliquary of Compassion does not increase your maximum HP, does not change your flasks, and does not give you a new active ability. Its passive is a small flat amount of healing that triggers off actions you would already be taking. The official item description frames it as a sympathetic resonance, which is the in-fiction explanation for the mechanical effect: a sliver of the health you restore is also granted to the relic, and a sliver of what the relic restores is given back to you on certain triggers. Mechanically, that translates into a duplicated heal that fires when you would already be healing, rather than a new heal that fires on its own schedule.

In practice, the two most consistent triggers are resting at a Site of Grace or a similar checkpoint, where the relic adds a small heal on top of the standard recovery, and using any consumable or item that already restores health, where a fraction of the recovered amount is duplicated after a short delay. There is also a third, less obvious trigger: landing a critical hit on a boss-class enemy. The duplicated heal in that case is small, but it does fire, which makes the relic slightly more useful against long boss fights than against trash packs where critical hits are rare.

That duplicated recovery is not enough to replace a flask in a tense fight, but it is enough to matter in the long stretches between boss phases. It also stacks cleanly with passive regen builds, because the duplicated heal is treated as a separate instance for the purposes of regen ticks rather than as a single big pulse. If you already run a spell or incantation that gives you steady recovery, the Reliquary of Compassion quietly extends the duration of that benefit rather than overwriting it. That interaction is one of the reasons the relic is more popular among faith and magic builds than among pure strength setups.

One subtle point about timing: the duplicated heal from a consumable lands a few seconds after the consumable itself fires, which means it can act as a small safety net if you eat a healing item just before a hit you know is coming. It will not outheal a boss combo, but it can soften the second hit of a two-hit sequence. Players who learn to time their consumables around incoming damage windows tend to get noticeably more value out of the relic than players who treat healing items as panic buttons.

Stat, timing, and scaling snapshot

The numbers below describe the relic’s behavior as observed in current patch play. They are not a complete formula, because FromSoftware does not publish the full internal scaling for relics, but they are enough to compare the item against its neighbours in the same slot. The aim is to give you a feel for the order of magnitude rather than an exact figure you can rely on in patch notes.

Property Observed behavior Build implication
Slot Defensive relic, single instance Cannot stack with another defensive relic
Heal trigger Checkpoint rest, consumable use, boss crits Rewards methodical, item-light play
Heal amount Small flat value, roughly a third of a flask per trigger Better as a stabilizer than a lifesaver
Duration Effect persists for the rest of the run Long expeditions benefit more than short boss dives
Stacking Additive with regen ticks, multiplicative with flask effects Plays nicely with faith or magic regen builds
Attribute scaling None, flat value regardless of Faith or Arcane Equally useful on caster and non-caster builds
Common pairing What it adds What to watch for
Healing-relief incantation Extends the relief window between encounters Already strong with low-cost regen
Bleed or self-damage weapon art Cushions the cost of using the art on cooldown Can mask risky play if relied on too heavily
Long-range bow or spell build Keeps pressure without flasking after every volley Less useful on melee rushdown builds
Tank or shield-centric build Fills the small chip damage tanks still take through guard Redundant if you already run a damage reduction relic

Because the duplicated heal is split across multiple small instances, it is not a panic button. It is best thought of as insurance that quietly pays out over a long expedition. On a ten-minute run with three checkpoints, it can save you an entire flask by the time you reach the final boss arena, and that flask is often the difference between a clean clear and a messy reset. On a three-minute boss dive with no checkpoints, the relic barely registers, and you would be better served by a different defensive slot.

It is also worth flagging that the numbers above are observed values, not guaranteed values. The developers have rebalanced defensive relics more than once in earlier patches, and the Reliquary of Compassion has been touched in at least one of those passes. Treat the table as a snapshot of current behavior and a rough guide for whether the relic fits your build, not as a contract.

Build archetypes that benefit most

The Reliquary of Compassion is not a build-defining relic. It does not open a new archetype the way a high-damage or stance-breaking relic can, and it does not interact with any specific weapon art in a transformative way. What it does is extend the effective length of a run for builds that already trend toward sustain rather than burst. The archetypes that get the most value are the ones whose main weakness is recovery between engagements rather than raw damage output, and the archetypes that get the least value are the ones that win or lose the fight in a single burst window.

Faith or magic builds that lean on a healing spell, a regen incantation, or a self-buff that consumes a small amount of HP each cast benefit from the relic because the duplicated heal stacks with their existing recovery tick. The combined effect is small per tick but adds up across a long phase, and it lets the player spend more time casting and less time looking for a flask. In a long boss fight, that is usually the difference between a clean clear and a messy one that bleeds flasks. A faith build with the Reliquary of Compassion slotted will rarely feel the relic working, because the heal is small, but its flask count at the end of the run will tell a different story.

Bleed or self-damage weapon art builds, where the player deliberately trades health to power up a specific swing, also benefit. The relic softens the cost of the trade, so the player can use the art more freely instead of saving it for emergencies. Because the heal is duplicated rather than flat, it is most useful on builds that already know how to manage the timing of those trades. A player who is still learning when to spend health on a weapon art will not get as much out of the relic, because the duplicated heal cannot keep up with repeated self-damage spam.

Long-range bow or spell builds get the third tier of benefit, mainly because their damage is split across many small hits rather than a few big swings. A long-range player tends to spend a lot of time repositioning, which means the duplicated heal triggers more often as the player rests between volleys. Melee rushdown builds, by contrast, rarely get full value, because they spend more time attacking than resting and they tend to win or lose the fight in a single burst window where the duplicated heal does not have time to register. If your build is built around closing distance and ending a fight in two combos, the Reliquary of Compassion is usually the wrong slot.

Tank and shield-centric builds occupy a middle ground. They take less damage per hit, so the duplicated heal is less of a lifeline, but they still take chip damage through guard that the relic quietly patches up. The trade-off is that tanks often run a damage reduction relic instead, and a damage reduction relic is usually a better fit for their main problem. Slot the Reliquary of Compassion on a tank only if you find yourself running out of stamina through guard and taking more chip damage than the damage reduction relic is solving.

Comparing the Reliquary of Compassion with similar relics

Defensive relics in Nightreign tend to fall into three rough categories, and there is also a fourth category that overlaps with the first three. Understanding where the Reliquary of Compassion sits makes it easier to decide when to equip it and when to keep your slot open for something else. The categories below describe behavior as observed in current patch play, and the relic examples are illustrative rather than exhaustive.

Relic role Relic type Best use case Trade-off
Stabilizer Reliquary of Compassion Long expeditions, regen builds, ranged pressure Small per-trigger value, not a panic button
Window extender Healing-on-hit relics Aggressive melee where every hit lands Less effective on weapons that miss or trade poorly
One-shot recovery Large flat heal relics Boss attempts where a single heal can save the run Long cooldown, weak on multi-phase fights
Defensive passive Damage reduction or guard boost relics Tank builds and shield-centric weapon arts Does not help if you run out of stamina or take DoT

The Reliquary of Compassion is on the stabilizer end of that spectrum. It is the kind of relic you equip when you are confident in your damage output and you want to make sure that small mistakes do not snowball over a long run. If your main concern is a single catastrophic mistake, a large flat heal relic will be more useful. If your main concern is a long, drawn-out fight where you expect to take chip damage, the Reliquary of Compassion will quietly outperform the bigger heal relics because its duplicated recovery adds up over time. The deeper background on how Nightreign structures its expedition economy and relic system is covered on the Elden Ring Nightreign Wikipedia entry, which is a useful reference for the rest of this section.

Healing-on-hit relics sit one step toward burst from the Reliquary of Compassion. They reward aggression and landing hits, and they are a better fit for a player who is constantly in the enemy’s face. The trade-off is that any miss or trade that costs you a swing is also a missed heal, which makes the relic more punishing for sloppy play. Against a boss with long combo strings, healing-on-hit relics can fall behind the Reliquary of Compassion, because the player spends more time evading than hitting.

Large flat heal relics are the panic button of the slot. They exist for the run where you make a single mistake and need to recover from it in one go. They are excellent for short boss dives and bad for long expeditions, because their long cooldown means they only fire once or twice per run, and the duplicated heals of the Reliquary of Compassion will outpace them by the late game. If you are going into a known-difficult boss with limited recovery, a large flat heal relic is the right call. If you are going into a long expedition with multiple checkpoints, it is not.

Damage reduction and guard boost relics solve a different problem. They reduce the damage you take, which means you need to heal less in the first place. They pair well with builds that are designed to absorb hits, and they pair poorly with builds that are designed to dodge hits. A player who already has a damage reduction relic in the slot will rarely get more value by swapping in the Reliquary of Compassion, because the problem the relic solves is not the problem they have.

There is one edge case worth flagging. Because the Reliquary of Compassion is additive with regen ticks, it can mask a build problem that would otherwise show up clearly. A player who is taking small avoidable hits in every fight will not notice the cost in flasks, because the relic is covering the difference. That makes the relic excellent for skilled players who want to focus on damage and positioning, and slightly less excellent for players who are still learning encounter patterns, because it can hide the fact that they are taking damage they should not be taking. If you find yourself dying in the late game and you are not sure why, the relic can sometimes be part of the problem rather than the solution.

How to slot the Reliquary of Compassion into an expedition

The best way to use the relic is to plan the run around the heal triggers, rather than to play the way you would normally play and hope the relic covers the gap. Treat the duplicated heal as a free flask spread across the run, and use that to justify small choices that you would otherwise skip because of flask anxiety. The order below is a default, not a hard rule, and it assumes you have already decided to slot the relic for the run.

  1. Pick a build that already has access to one or two healing spells, incantations, or items. The relic does not replace them, but it amplifies their value. A build with zero existing healing sources will still benefit, but the marginal value is lower.
  2. Plan your route through the map so that you rest at one or two Sites of Grace per phase. Each rest is a small heal, and the relic adds a quiet bonus on top. If a route skips checkpoints, the relic will underperform.
  3. Carry one or two healing consumables even if you would normally skip them, because the relic will duplicate part of their value on use. The cost of the consumable slot is usually worth the duplicated heal.
  4. Save your flasks for the boss arena rather than spending them on trash packs, because the relic will cover the chip damage you take on the way there. This is the single biggest behavior change the relic asks for.
  5. Adjust your rhythm in long boss fights. The duplicated heal is most valuable between phases, so use the phase transitions to reposition and let the relic tick rather than re-engaging immediately.
  6. Watch for boss crit windows. The relic’s third trigger fires on critical hits, so timing a crit during a phase transition can stack the duplicated heal on top of the checkpoint rest.

That order of choices is not a hard rule. It is a sensible default, and it tends to give the relic the longest possible window to pay out. Players who already play conservatively will barely notice the relic is there, which is the point. Players who play aggressively will notice that they suddenly have an extra flask at the end of the run, which is also the point. The middle case, where a player is neither particularly cautious nor particularly aggressive, tends to get the most value, because the relic rewards consistency and the middle case is the one with the most consistent healing triggers.

If you are not sure whether the relic is working for you, run two expeditions back to back with the same build, one with the relic and one with a different defensive relic, and compare your flask count at the end of each run. That A/B test is a more reliable signal than any specific number from a guide, because it controls for your own route and playstyle.

Solo, duo, and trio differences

The relic behaves slightly differently depending on how many players are in the run, because most healing triggers in Nightreign are local to the player who earned them. That is worth being aware of before you commit a slot to a defensive relic in a co-op run. The relic does not stop working in co-op, but its value per slot is different, and the calculus of when to use it shifts.

In solo runs, every heal trigger fires once, and the relic’s duplicated value goes entirely to you. Solo runs also tend to be longer, because there is no teammate to share aggro with. That longer duration gives the relic more time to pay out, which makes it slightly more efficient per flask than in a co-op run. Solo players who already trend toward long expeditions are the ones who get the most value out of the Reliquary of Compassion, because the relic is essentially tuned for their pacing.

In duo runs, the heal triggers still fire once per player, but the relic is bound to the player who holds it. You do not share the duplicated heal with your partner. The relic’s value in duo comes from allowing you to play a more aggressive role, because your partner can cover your positioning while you use the duplicated heal as insurance. A duo where both players slot the Reliquary of Compassion is usually weaker than a duo where one slots it and the other slots a relic that solves a different problem, because the duplicated heal does not stack across players.

In trio runs, the relic’s per-player value is similar, but the overall run is usually shorter because aggro is spread across three players. That shorter run gives the relic less time to pay out, which makes it a less attractive slot. Trios also tend to feature more burst-damage scenarios, where the relic’s small per-trigger heal is less valuable than a single large heal from a different relic. If you are running a trio with a coordinated group, the Reliquary of Compassion is rarely the right defensive slot for any of the three players, because each player can specialize in a different defensive role.

There is one co-op exception worth flagging. If your trio or duo has a player who is consistently taking chip damage because they are playing the aggro role for the team, slotting the Reliquary of Compassion on that player can be more efficient than slotting it on a passive teammate, because the aggro player generates more heal triggers per minute. The aggro player also benefits more from the duplicated heal, because they are more likely to be at low health when the trigger fires.

Common mistakes when running the Reliquary of Compassion

The most common mistake is treating the relic as a replacement for flasks. The duplicated heal is a bonus, not a substitute, and a player who skips a flask in the second phase of a boss because they think the relic will cover them is usually the player who dies before the relic’s heal triggers. The duplicated heal lands on a delay and on a trigger, and skipping a flask that would have saved you in the moment is a bet the relic cannot always pay off. Treat the relic as an extra flask over the course of the run, not as a flask you can spend in advance.

The second most common mistake is slotting the relic on a build that does not benefit from sustained recovery, such as a burst rogue or a stance-break setup. The relic is small but consistent, and burst builds do not have a long enough engagement window to take advantage of that consistency. A burst build that wins the fight in two combos will rarely trigger the heal enough times for the relic to matter, and a burst build that loses the fight in two combos will not live long enough to benefit from the duplicated heal at all.

A third mistake is holding the relic for a future run instead of using it. Because defensive relics in Nightreign are not consumed when you use them, the only cost of slotting the Reliquary of Compassion is the slot itself, and the slot is free to overwrite. There is no reason to keep the relic in your inventory while you run a different defensive relic on every match, because the slot you save is not earning you anything. The only reason to keep the relic in your inventory is if you are saving it for a specific build that you have not yet assembled, and even then, slotting it on a current run to test the trigger timing is usually more informative.

A fourth mistake is ignoring the relic’s interaction with regen builds. The duplicated heal is additive with regen ticks, which means a faith or magic build with a regen incantation will get noticeably more value from the relic than the table numbers suggest. If you are running a regen build and you have the choice between the Reliquary of Compassion and a similar defensive relic that does not interact with regen, the Reliquary of Compassion is usually the better pick.

Finally, a small number of players assume the relic scales with their Faith or Arcane stat, because it has a sympathetic flavor in its description. It does not. The duplicated heal is a flat value that does not change with your attributes, which means the relic is just as useful on a low-Faith strength build as on a high-Faith caster. If you find the relic early in a run, slot it without worrying about whether your build has invested in the obvious scaling stat. The relic’s value is in its trigger pattern, not in its stat interaction.

When to retire the Reliquary of Compassion

Every defensive relic has a shelf life, because Nightreign’s loot pool gets richer as the run goes on. The Reliquary of Compassion is most useful in the early and middle parts of a run, when you are still building your flask economy and you have not yet found the relic that defines your build for the final boss. By the late game, the relic’s value drops for two reasons that compound.

  • You have probably found a stronger defensive relic that suits your final build more directly, such as a damage reduction relic for a tank setup or a healing-on-hit relic for an aggressive build.
  • Your remaining encounters are short and high-stakes, which favours a single large heal rather than a long string of small duplicated heals.
  • Your flask economy is already healthy by the late game, which means the duplicated heal is less of a marginal improvement and more of a small bonus on top of a stable resource.

The practical rule is to keep the Reliquary of Compassion until you have found a defensive relic that solves a specific problem you are still seeing in your runs. If you are still dying in the late game because of chip damage, the relic is doing its job and you should keep it. If you are dying because of a single catastrophic mistake, the relic is not the right tool and you should swap it for a large flat heal relic. If you are dying because you cannot break the boss’s stance fast enough, no defensive relic is going to fix that problem, and you should be looking at offensive slots instead.

There is also a meta-level reason to retire the relic. Once you have run a few expeditions with the Reliquary of Compassion slotted, you have probably internalized the trigger pattern, and you will continue to play around the duplicated heal even after you swap the relic out. At that point, the relic is no longer teaching you anything, and the slot is more valuable as a flexible option for the late game. The relic’s biggest contribution to a Nightfarer’s skill curve is the habit it builds, not the heal it provides.

Patch sensitivity and the limits of this guide

Nightreign is a live game, and the developers have not published a complete formula for the Reliquary of Compassion’s duplicated heal. The numbers in this guide come from observed behavior on current patch play, not from official documentation. Drop locations, drop rates, and stacking behavior can change with future patches, and the developers have a track record of rebalancing defensive relics in particular when they affect co-op balance. If you are reading this guide months after publication, treat the specific numbers and locations as a snapshot rather than a guarantee.

For the purposes of this guide, the safest assumption is that the relic’s general role is stable: it adds a small, consistent heal on top of the player’s existing recovery actions, and it is best on builds that already have a recovery-focused identity. Specific numbers, drop locations, and stacking details may shift, but the build logic is the part that has remained consistent across recent updates and is the part most likely to remain useful as the game evolves. The categories of defensive relic, the trigger patterns, and the build archetypes that benefit from sustained recovery are the parts of this guide that should age the most gracefully.

There is also a limit to what any single relic guide can do. Nightreign’s expedition economy is built around per-run randomness, and even the most consistent relic will feel inconsistent if you only run it a handful of times. The Reliquary of Compassion in particular rewards a larger sample size, because its value is in accumulation rather than in any single trigger. If you are evaluating the relic, run it for at least five expeditions across different map phases and different co-op sizes before deciding whether it fits your playstyle. That sample size is also enough to detect most patch-level changes to the relic’s behavior, which makes it a useful canary for the broader loot table.

Frequently asked questions

Does the Reliquary of Compassion replace a flask?

No. The relic adds a small duplicated heal on top of actions you would already be taking, such as resting at a checkpoint or using a healing consumable. It is best thought of as a quiet bonus that saves you one or two flasks over the course of a long run, not as a replacement for a flask in an emergency. The duplicated heal also lands on a short delay, which means it cannot outheal a flask in a moment of crisis.

Is the Reliquary of Compassion better in solo or co-op?

It tends to be most efficient in solo runs, because the player holds the relic and benefits from every duplicated heal personally. In duo and trio runs, the relic’s per-player value is similar, but the run is usually shorter, which gives the relic less time to pay out. Co-op runs also tend to favour burst damage and shared aggro, which are scenarios where the relic’s small per-trigger heal is less useful than a single large heal. The exception is when one co-op partner is playing the aggro role, in which case the relic is most efficient on that partner.

What is the best build for the Reliquary of Compassion?

Faith or magic builds with access to a healing spell, a regen incantation, or a self-buff that consumes HP are the strongest fits, because the relic’s duplicated heal stacks with their existing regen tick. Bleed or self-damage weapon art builds also benefit, and long-range bow or spell builds get a smaller but real benefit from the extra cushion between volleys. Melee rushdown builds are the weakest fit, because they win or lose the fight in a single burst window.

Does the relic scale with Faith or Arcane?

No. The duplicated heal is a flat value and does not change with your attributes. The relic is just as useful on a low-Faith strength build as on a high-Faith caster, and you do not need to invest in a specific stat to get value from it. The relic’s value is in its trigger pattern and its interaction with regen ticks, not in any stat scaling.

Where does the Reliquary of Compassion drop most often?

Across recent patches, the most reliable sources have been elite enemy chests in named ruins and small chapel sites during the second and third map phases, reward coffers after clearing a small field boss, hidden caches inside catacomb side rooms, and end-of-run relic selections on the results screen. Because Nightreign seeds its relic drops per expedition, the same route can yield different chest contents between two consecutive runs, and the most reliable strategy is to check every elite chest you can reach safely.

Can I stack the Reliquary of Compassion with another defensive relic?

No. It occupies the defensive relic slot, and you can only hold one defensive relic at a time. If you want to combine its sustain benefit with a different effect, you will need to use it on a different slot type or build around it without a second defensive relic. The relic is also additive with regen ticks rather than multiplicative with itself, so even within a single slot, doubling up on the same effect is not a viable strategy.

Is the relic worth using on a short boss dive?

It is usually a poor choice for a short boss dive, because the duplicated heal needs several triggers to add up to a meaningful value. A single large heal relic or a damage reduction relic will serve a short, high-stakes fight better. The Reliquary of Compassion earns its slot on long expeditions where its quiet consistency adds up over time, and it underperforms on short boss dives where the fight ends before the relic has time to tick.

Does the relic work in PvP or in the colosseum-style modes?

Its triggers are tuned around PvE recovery actions such as resting at checkpoints and using healing consumables. In PvP, where the heal triggers do not fire as often and the value of a small heal is much lower than the value of a single well-timed flask, the relic is generally a weak choice and most players prefer relics that affect damage, poise, or stamina. The colosseum-style modes in particular favour burst trades over sustained recovery, which is the opposite of the niche the Reliquary of Compassion is built for.

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